A mile-long football field, filled with hills, streams, barns, and bridges. A game that lasts two weeks. Negotiations to make the next touchdown worth double points. It's all part of "endurance football," a proposed variation of the game.
Nov 10, 2011 -
You know what really gets my goat about wars? People die in them and they are the worst thing about humanity. That really just gives me the bumblebees, everyone. However: the tactics and strategies employed in wars -- in particular, 19th- and 20th-century warfare -- are endlessly fascinating. If you've ever played Age of Empires, or Starcraft, or Rainbow Six, you're probably with me on this.
Certainly, more parallels are drawn from warfare to American football than any other major sport. There are clearly demarcated battle lines, attacking and defending forces, ground and air attacks, and a profound emphasis on specialization: dire circumstances excluded, PFCs don't drive the tank, and offensive linemen don't touch the ball.
Here, I wish to propose that we discard the things we don't like about war (the dying and hurting people part) and apply the interesting things about war (the scope of long-term struggle, tactics, strategy, etc.) more dramatically to football. This isn't meant to be a replacement of, or improvement upon, modern football, which is fine just the way it is. Think of this as a supplement for the curious, eccentric, and idle.
This sport is called "Endurance Football." I had kicked around the general idea for a while, and after speaking with my friend Pete (@sorryeveryone) recently, the general rules of endurance football have taken shape.
First, let's nail down the major components that remain the same: the objective of reaching the end zone remains the same. The same ball is used. There is a line of scrimmage, there is a snap, there are 10 yards required to achieve a first down, and there are referees.
These are the differences.
The field is one mile long; in other words, 1,760 yards. In terms of width, though, the field doesn't maintain the same proportions, as it's only 150 yards wide. So, while the field is 17.6 times longer, it's only three times wider.
Since a standard football field is referred to as a gridiron, this field of play may be colloquially known as a "smokehouse."
The major justifications for the field's length:a) we want this game to last quite a long time, and b) big plays now become HUGE PLAYS.
Think of these fields as golf courses, each different in terrain and geographical features. Indeed, some may simply be giant, flat, mowed lawns. Others, though, feature hills. Trees. Bodies of water. Bridges. Before play, the field must be searched, and divots, rocks, and other major hazards must be removed or remedied, but once the game is in play, it's up to the teams to decide how to leverage these features.
Do you sense that the opposing defense is more fatigued than your offense? Perhaps, in order to exhaust them, you begin driving up the hill instead of remaining in the valley. Is the opposing offense knocking you around? Force them to slow down by stationing most of your men at the bridge, thereby securing a major choke point, and see if they're gutsy enough to try to splash their way directly through the stream.
The game is over after precisely two weeks (though longer variations could certainly be considered), and lasts from sun-up to sundown (as determined by the officials) each day. The play clock is set at 30 minutes.
Of course, there's no stopping an offense from snapping the ball every 20 seconds, like an NFL team with a hurry-up offense would. This strategy would be useful if you're trying to catch your opponent off-guard, rattle them, or simply wear them out.
By default, there are five downs, not four.
There is no opening kickoff; instead, a coin flip decides which goal is defended by each team and who receives the ball first, and the ball is placed at midfield (the 880-yard line).
Punts as we know them do not exist in endurance football, because the size of the field would render conventional punting rather useless. Rather, punts are allowed, but every punt is a live ball -- in other words, a team can recover its own punt. This could be utilized as a high-risk, high-reward play, or simply as a last-ditch measure. At any time, any eligible ball carrier behind the line of scrimmage can pull up and boot the ball over the opponents' heads, which results in a mad dash for the ball.
If the game is tied after a two-week duration, a system somewhat similar to college overtime rules is instituted. The ball is placed at midfield and Team A drives for a score. If unsuccessful, the line of scrimmage is set back to midfield and Team B receives possession. An overtime game ends when one team has the lead with the same number of overtime possessions as the other team.
The most radical difference here is that when the offense is off-duty, it's still on the field, and may be called into action. Here's how that works.
If an offensive ball carrier manages to beat everyone on the defense, he has practically already won himself a 200-yard play. But after 200 yards, he passes the "camp line," after which the team's off-duty offense is permitted to tackle him.
Generally, this off-duty offense spends most of its time hanging out, eating, reading, discussing strategy, what have you, but it must be ready for a moment's notice. If they are unprepared to fan out and make a tackle in time, the ball carrier has a long, long run ahead of him.
If a player is injured or otherwise unable to play, he can be substituted for a backup on the sidelines, but off-field personnel cannot be subbed in mid-day for any other reason. In fact, barring this exception, players are only eligible to play if they have camped out on the field the night before.
Yes, camped out. This is endurance football! At sundown, the players retreat to their camp lines, set up tents, and start a fire. Each team is allowed a supply wagon, from which they can have a few beers, grill some steaks, etc. Some of these games are played in rough weather, and sometimes, these camping trips will not be fun.
Unlike conventional football, the two sides are permitted to make deals. Some examples of deals that teams could make with each other:
The following sorts of deals are not permitted:
If teams agree to a deal, they must register it with the officials. If the officials find it permissible, they will enforce the conditions of the deal.
In some games of endurance football, a "rogue agent" may be instituted. This player belongs to neither team, playing only for himself.
At the beginning of each play, he can set up anywhere behind the line of scrimmage. His objective is to gain possession of the ball -- whether by interception, fumble recovery, or punt recovery -- and then run with the ball to either sideline. If he does so successfully without being tackled, he will be guaranteed a roster spot in an upcoming endurance football game. This is the primary means by which players enter the league.
There are a few major caveats: first, the rogue agent is not allowed to tackle anyone, nor can he interfere with the progress of any other player. Second, he is only permitted to carry the ball one time. If he gains possession of the ball and is tackled by either side, he must leave the match permanently.
Both teams are incentivized to tackle a rogue agent with the ball -- if they do, they are allowed a higher position when rogue agents are drafted by teams later in the season.
These are the general rules of endurance football, which, if nothing else, might make for a freaking awesome video game. Without seeing a game actually play out, it's difficult to tell whether any of these rules are ill-advised or will result in undesired consequences.
Suggestions of all sorts, of course, are welcome.
Comments
I love everything about this.
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by Thomas Wachtel on Nov 10, 2011 12:32 PM EST reply actions
Sweet Baby Tap Dancing Jeebus
It’s BEAUTIFUL!
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by PBCrook on Nov 10, 2011 12:35 PM EST reply actions
Can you make an app version of this game?
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by Azmanz on Nov 10, 2011 12:35 PM EST reply actions
If anyone wants to make an app, get at me.
Mostly because I want to play it and find out how stupid these rules are.
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by Jon Bois on Nov 10, 2011 12:42 PM EST up reply actions
At least for starters you seem to have thought through a lot of the little problems.
Other stuff is bound to pop up, but someone needs to get to work on designing this game for PS3. I’d buy it in a heartbeat.
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by Eyeheartfreedumb on Nov 10, 2011 4:15 PM EST up reply actions
Will the game take 2 weeks to play on PS3?
Because that seems to be the biggest hurdle in actually doing this.
Getting 50 people to take 2 weeks off work at the same time to play this game, let alone having others want to join in and play as rogue agents.
by kcsno56 on Nov 10, 2011 4:55 PM EST up reply actions
This.
I could see it being a weekend game though. I’d say 48 hours of football should still be endurance football.
by aasukisuki on Nov 10, 2011 5:39 PM EST up reply actions
Well, of course you'd be able to shorten the time like on any (EA or whatever) game.
But I’m sure there’d be some epic tournaments where people might actually take two weeks off (hold it in Vegas and the nightlife for the gamers would be worth the vacation).
Wow, cart before the horse.
Anyway, you could shorten it to a one day game if it’s you and friends, or a weekend if you’re doing a multiplayer on-line type of thing.
Whatever, this game-of-my-imagination f-ing rules.
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by Eyeheartfreedumb on Nov 10, 2011 8:46 PM EST up reply actions
This sounds amazing.
Tremendous idea, Jon. The video game version of this would be stellar. Michael Jones’s final stats: 34,065 yds rushing, 13 touchdowns, mild dysentery, made awesome pancakes for his team.
The one question I have (yes, just one) is about the two-week timeframe. Why two full weeks? I get that it truly makes it endurance football, but given all the constraints, the chuck wagons, etc., it seems extreme even in this blissful context. A three-day game actually makes it feasible, though slightly less awesome.
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by Bryan Grosnick on Nov 10, 2011 12:40 PM EST reply actions 2 recs
three day games
also allow them to be played by people who have jobs.
apart from that, this is as awesome as it comes
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by Incipient_Senescence on Nov 10, 2011 12:46 PM EST up reply actions
yes, good points.
the two-week game would basically only be for eccentric rich people with nothing to do. i’m sure certain revisions could be made for a three-day game that would still feature most of the fun stuff a two-week game has to offer.
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by Jon Bois on Nov 10, 2011 1:44 PM EST up reply actions
Great, we haven't even got this off the ground
and we’ve already created the difference between ODI and Test cricket.
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by jonfmorse on Nov 10, 2011 4:28 PM EST up reply actions
No, the "pure" game must be 2 weeks.
Then, we can invent a “three day international” that we claim is much shorter and much more watchable than the original.
Then soon after, we can invent a “12/12” game that has a twelve-minute play clock, further bastardizing the game, but bringing it closer to the length of a regular football game.
I can see it all now.
/Cricket’ed
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by vineyarddawg on Nov 10, 2011 1:54 PM EST up reply actions 4 recs
and then we can complain about how Notre Dame is shite at the short format
and make thinly veiled racist comments about not playing well in the heat, /England ODI team’d
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by Londonjoe on Nov 10, 2011 4:00 PM EST up reply actions
Damn, I should have kept reading.
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by jonfmorse on Nov 10, 2011 4:28 PM EST up reply actions
My only complaint
Is that you didn’t reference Civilization in your intro. C’mon, Jon! Civ 4 life.
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by Marc Normandin on Nov 10, 2011 12:43 PM EST reply actions 4 recs
Agreed
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by Jason Kirk on Nov 10, 2011 2:11 PM EST up reply actions
There is nothing...
About this that doesn’t make me happy.
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by Sergio Hernandez on Nov 10, 2011 12:43 PM EST reply actions
Im down
when do we start?
May Doug Marrone bless you and keep you.
by ryanwk628 on Nov 10, 2011 12:45 PM EST reply actions
If you have not read
Killerbowl by Gary K. Wolf, I suggest you do. The premise of the sport in his book has many similarities to yours and is also awesome.
by Spyder Mayhem on Nov 10, 2011 12:48 PM EST reply actions
As a book.
Your sport has less death, so is much more feasible. But one rule from his version of football you might consider is the use of a “sniper” on each defense. The sniper gets a paintball gun and one paintball that can be used at any time during the game. A player successfully sniped by the sniper is removed from the game and the ball is dead at the spot of the sniping. The sniper can line up anywhere on the field, and can be countersniped or tackled by an opposing player to remove the sniper from the game.
by Spyder Mayhem on Nov 10, 2011 1:00 PM EST up reply actions
This is like the original version of lacrosse
played by the Native Canadian tribes, per wikipedia.
See even then they had Tebows.
by smk73 on Nov 10, 2011 12:56 PM EST reply actions 1 recs
apparently those games were just VICIOUS… they would tie fishing hooks to their stick so it would cut opponents on the way past.
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by Wan Ihite on Nov 10, 2011 2:47 PM EST up reply actions
and then the losing team was sacrificed
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by rickmbari on Nov 10, 2011 2:48 PM EST up reply actions
Still happens, assuming somebody loses to New Mexico.
Go register. Or else.
by Skin Patrol on Nov 10, 2011 11:00 PM EST up reply actions
This is awesome
But just like India has had to shorten their 5-day cricket matches to something that’s 4-5 hours, I do think you need a 2 or 3-day version.
by jfranco77 on Nov 10, 2011 1:03 PM EST reply actions
India shortened cricket matches?
They didn’t really. India is the world’s best test cricket (5-day) team, but there’s more money in T20 cricket and the old retired players can come back for a few weeks of the tear and earn millions. Same thing happened with the invention of Limited Overs Cricket, they called it the doomsday of Test Cricket but it wasn’t, then again 2 weeks is a hell of a lot longer than 5 days.
Meh, either way, this game is great! Send it off to EA Sports, they’ll find a way to make it a game! haha, seeing as they’ll make anything a game these days.
by Michael James Linehan on Nov 10, 2011 2:43 PM EST up reply actions
England is the world’s best test cricket team. Thanks.
trapped in grammar and calendars.
by Jay Preece on Nov 11, 2011 1:07 AM EST up reply actions
We won the World Cup. Your argument is invalid.
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by atomsareenough on Nov 11, 2011 2:01 AM EST up reply actions
The test cricket world cup? When was that?
trapped in grammar and calendars.
by Jay Preece on Nov 12, 2011 12:50 AM EST up reply actions
Brilliant. All of it.
trapped in grammar and calendars.
by Jay Preece on Nov 10, 2011 1:04 PM EST reply actions
I like this because the setup takes less time than Axis & Allies.
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by Matt Sussman on Nov 10, 2011 1:08 PM EST reply actions 13 recs
boom!
Heel for school, Vol for life!
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by Incipient_Senescence on Nov 10, 2011 1:20 PM EST up reply actions
I preferred it when they called it "diplomacy"
/aj mccaron’d
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by Londonjoe on Nov 10, 2011 4:01 PM EST up reply actions
I need you to move into Naples next turn, okay?
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by jonfmorse on Nov 10, 2011 4:30 PM EST up reply actions
dear dad, this written order is to confirm that you are an idiot for picking russia (/whoo england)
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by Londonjoe on Nov 10, 2011 5:17 PM EST up reply actions
I was in a Diplomacy game once where Russia won.
Once.
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by jonfmorse on Nov 10, 2011 5:20 PM EST up reply actions
I WANT TO PLAY
by Nick Kroes on Nov 10, 2011 1:09 PM EST reply actions
In this, Texas A&M will still only play a week
of the two week game.
by MarioVanPeebles Republic of China on Nov 10, 2011 2:06 PM EST reply actions 10 recs
ZERG RUSH
GO GO FIGHTING METH AGGIES!
by Gaknar on Nov 10, 2011 2:20 PM EST reply actions 1 recs
That is a wussy man's game
Lemme show you Royal Shrovetide Football: http://en.wikipedia.org/wiki/Royal_Shrovetide_Football
One half of a town vs the other, goals are 3 miles apart. Played once a year, and once a year only.
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by ConfusingJazz on Nov 10, 2011 2:40 PM EST reply actions
isn't
one of the rules that you can’t commit homicide?
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by Jon Johnston on Nov 10, 2011 11:42 PM EST up reply actions
I'd love to watch that one day.
It sounds a little to chaotic though.
by AllTideUp on Nov 11, 2011 2:45 AM EST up reply actions
I can't wait
for the variation played on an aircraft carrier to honor our miltary.
Actually, playing in populated areas could be a nice variation. Endurance County Fair Football.
by Tom Ziller on Nov 10, 2011 2:51 PM EST reply actions
love it
I’m thinking as a rogue though you just don’t even bother to turn up till at least day 3. If the field is 150 yards wide that means you’re running any lose ball probably quite a long way to the sideline, past probably quite a lot of people and with zero blocking. On an NFL field nobody would ever make it 20 yards without good blocking, let alone 40, 50, 60. So I’m thinking your only chance of making it as a rogue are if you wait a few days till everyone else is exhausted, and then to walk on fresh as a daisy, and able to sprint past stumbling tired people.
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by Wan Ihite on Nov 10, 2011 2:53 PM EST reply actions
They could have all the rogues draw numbers to see what day/time they have an opportunity to run out there.
Otherwise you are going to have all of the rogue agents run out there at the same time to create a third football team that. And this just gave me an idea for another version of football that could be played on a triangle shaped field with three teams. Off to the drawing board.
In the meantime might I suggest that you find the best marathon runners in the country and sign them up as referees for Endurance Football. And by country I mean Kenya.
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by IsayPetrinoYouSayPaterno on Nov 10, 2011 3:53 PM EST up reply actions
like chinese checkers
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by Logan Hill on Nov 10, 2011 5:03 PM EST up reply actions
I say shorten it to two days
That way, there’s a clear first half and second half, and people with jobs can play.
There should be rules for drafting. On the morning that play begins, some folks may show up saying that they want to play. All these prospects are gathered together, scouted briefly, and then selected in a draft (coin flip to see who picks first.)
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by Jrlz on Nov 10, 2011 3:22 PM EST via mobile reply actions
Coin flips are so weak
They should be replaced by feats of talent/endurance/strategy.
Who goes first should be determined by something that people can actually control with skill.
Maybe you could play a game of the “lesser” football to determine who goes first?
Or, more seriously, you could have three quick ‘games’ that test each attribute.
You could have a sprint for the talent test.
For endurance, maybe you could have a hanging contest, or something.
And for strategy, you could have a chess match. Or some other such strategy heavy game that is relatively quick.
Best out of those three wins.
That seems like a long process to determine what would amount to a coin toss, but remember, this is Endurance Football, things aren’t so easy.
Would you like some Freys with that?
by ChrisP Wildcat on Nov 10, 2011 3:49 PM EST up reply actions 1 recs
True
But the field is a mile long so coin flips serve their purpose. Also, it makes sense to start the game at midfield in this version.
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by Jessy S on Nov 11, 2011 4:12 AM EST up reply actions
I get two weeks of vacation from work every year.
When should I schedule my two weeks off for next year?
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by Kenneth Arthur on Nov 10, 2011 4:33 PM EST reply actions
With you until the Rogue Agent
then it turned into Quidditch
Love the idea of huge-scale football, and it’s worth pointing out that the reason nothing like it has existed until now is that not enough people would pay to see it in person (and buy $12 beers while doing it), but you can imagine targeting it to a broadcast audience with camera crews running around the field.
Not sure about the 10-yards and five plays, though. With mega fatigue and lots of contain play (to prevent 500 yard rushes) I think the average play will be much higher and you might want to target 20-30 yards. Or just go deeper back to football’s roots and skip the down counting and base it off of rugby (but with forward passes).
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by sidereal on Nov 10, 2011 4:34 PM EST reply actions
they have the tour de france
it lasts a long time and nobody wants to watch it either
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by Logan Hill on Nov 10, 2011 5:05 PM EST up reply actions
and I like the idea of tossing the downs
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by Logan Hill on Nov 10, 2011 5:06 PM EST up reply actions
Making it a spectator sport
Do it in a loop, like a NASCAR race. Set up an infield for fans, sell all kinds of turkey legs and shit. Big grandstands near the 880 and the goal lines.
Oh my god the hooligans this would spawn.
by TedStriker on Nov 11, 2011 9:22 AM EST up reply actions
perhaps in lieu of punting there should be some type of “turnover cannon”?
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by Logan Hill on Nov 10, 2011 5:10 PM EST reply actions
like a pumpkin trebuchet but for footballs
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by Londonjoe on Nov 10, 2011 5:18 PM EST up reply actions 1 recs
If Indiana played
they’d be that one chick whose slingshot snapped back into her face.
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by jonfmorse on Nov 10, 2011 5:21 PM EST up reply actions 1 recs
Awesome
This is brilliant! I would sign up for the 2 day version someone proposed above.
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by nucksandpucks on Nov 10, 2011 5:25 PM EST reply actions
Canadian rules?
Since a Canadian football field is 10% longer and 17% wider than an American one, the Northern version of this game would have to feature a 1936 yard X 175.5 yard pitch. Apparently we like to run more or something?
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by nucksandpucks on Nov 10, 2011 5:28 PM EST reply actions
No
Your field would be about a meter long.
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by Jessy S on Nov 11, 2011 4:14 AM EST up reply actions
This is awesome.
Great work. I’m definitely a fan!!
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by Moshe52792 on Nov 10, 2011 6:22 PM EST reply actions
This sounds much better than the UFL
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by ConnorOSU on Nov 10, 2011 9:06 PM EST reply actions
I love every single thing about this idea.
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by atomsareenough on Nov 11, 2011 2:03 AM EST reply actions
In some ways this is a mixture of golf and football.
But I really love this idea.
Question: Do all the other standard rules of football apply….penalties, conversions, field goals, etc.?
A few suggestions:
1) No pads or helmets…..play the game rugby style.
2) Someone was right earlier when they said you couldn’t get many spectators for something like this, but you could get a decent TV audience if you set up camera crews here and there. Would love to see some overhead shots of all this craziness!
3) Since the field of play is not uniform from one end to the other I think you either need to stop play at some midpoint and swap fields or maybe you could swap fields for each new day of competition. You never know if one end of the field is going to be easier to play on than the other so this would be an unfair advantage.
4) I like the “live ball punts,” but I do agree that you should probably have longer down and distance like maybe 30 yards. When my friends and I play flag football we usually go 20 yards or so for a 1st down and it’s not that hard to move the ball in 4 downs.
5) I also agree you need to shorten the play time….going with the golf theme, maybe you could play it over a 2 or 3 day period. Heck, even a 1 day game would be awesome. One thing you have to consider is the health and safety of the player. It’s going to take some special athletes to be able to play this type of game for days on end and not simply collapse before it’s over. I also think that if you shorten the game period then you probably also need to shorten the game clock a good bit, but 10-15 minutes is fine.
6) It doesn’t look like there would be much use for a traditional kick-off after scores. You could only kick the ball so far so there probably needs to be a new setup for changing possession after a score. Maybe you could start the next team on its own goal line. That would mean they have to go the length of the field for a score, but it is more in keeping with the war theme. Each army has to start from their own territory and earn every bit of ground they have. They don’t get to start at a predetermined point.
7) Instead of deciding the opening possession by coin flip how about you hide the ball somewhere on the field and then send all players out from a single starting point to look for it. Whichever team finds the ball gets first possession.
by AllTideUp on Nov 11, 2011 3:14 AM EST reply actions 1 recs
I'd love a day-long version of this game, or perhaps two with camp-out halftime
I’d shorten the play clocks a bit, as well. Down to 5-10 minutes perhaps. Enough time to get a breather and bandage a wound, but not so much time as you tighten-up or begin to get bored. Sure, this is not the purest form of the more primitive game you’ve created (which I’m sure we all wish we could play and finish), but it might be more realistic to get a few dozen people together and play on a weekend.
I would literally play a weekend version of this game if enough people committed to it.
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by Tre9er on Nov 11, 2011 12:15 PM EST reply actions
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