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    <title>SBNation.com User Blog:  garbanzo24</title>
    <link>http://www.sbnation.com/users/garbanzo24</link>
    <description>Posts made by garbanzo24 on SBNation.com</description>
    <item>
      <title>McCoven MLB 13 League: House Rules Discussion</title>
      <link>http://www.mccoveychronicles.com/2013/4/15/4228592/mccoven-mlb-13-league-house-rules-discussion</link>
      <author>garbanzo24</author>
      <pubDate>Mon, 15 Apr 2013 23:32:23 -0000</pubDate>
      <description type="html">

  








  &lt;p&gt;MOST RECENT EDIT: Poll on game completion&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;So, there are a few folks calling for house rules, and I think that's a great idea. This isn't meant to be a hyper-competitive money league, so we should treat this like a fun experience without gaming the system. I've played a few games online, and people can be shitheads, and there are rules we can put in place to avoid that shitheadery.&lt;/p&gt;
&lt;p&gt;1. Don't be a dick. If you think something you're doing is questionable, don't do it! Think of it this way: What would Posey do? &quot;I am ever so sorry but I have gone and hit a hit to left&quot; is fine, but &quot;I am ever so sorry and I threw three consecutive pitchouts during high lag because I knew you would swing and miss&quot; sucks.&lt;/p&gt;
&lt;p&gt;2. Be nice on the mic! Swear at your players all you want, especially if  fucking &lt;a href=&quot;http://www.sbnation.com/mlb/players/31806/brett-gardner&quot; class=&quot;sbn-auto-link&quot;&gt;Brett Gardner&lt;/a&gt; drops a fly ball. Just be civil to the person on  the other end.&lt;/p&gt;
&lt;p&gt;3. No &quot;dick&quot;le in the pickle. Getting caught in a rundown happens often enough, and if you get in and out of it naturally, you're fine. However, don't artificially create a rundown, knowing your opponent is slow on the throwing controls, because this is an easy way to move up 90 feet without actually earning it.&lt;/p&gt;
&lt;p&gt;4. No &quot;excessive&quot; pitchouts. Pitchouts are fine, even multiple, since Roger Craig legitimately used that strategy as a disincentive for the running game. However, don't just constantly use them as a way to throw balls. In fact, throwing balls constantly is annoying...&lt;/p&gt;
&lt;p&gt;5. So don't spam balls in the dirt. Yeah, throwing changeups and curveballs below the zone is fine; that's basically where they're meant to be (although &lt;a href=&quot;http://www.sbnation.com/mlb/players/1090/tim-lincecum&quot; class=&quot;sbn-auto-link&quot;&gt;Tim Lincecum&lt;/a&gt; missed the memo). However, the league average percentage of balls in the zone is 40%; if you're dipping well below that, check yourself.&lt;/p&gt;
&lt;p&gt;6. Don't constantly bunt. If you're playing against a shitty fielding player, it's really, really annoying if you constantly bunt and they can't get you out.&lt;/p&gt;
&lt;p&gt;7. No playing beanball. Don't hit batters on purpose. It's silly in real life, and sillier in a video game. &lt;a href=&quot;http://www.sbnation.com/mlb/players/760/carlos-quentin&quot; class=&quot;sbn-auto-link&quot;&gt;Carlos Quentin&lt;/a&gt; deserves it, though.&lt;/p&gt;
&lt;p&gt;8. Be accessible to your opponent. Everyone has been really into it so far, and we're all making an effort to be online at the same time as our scheduled opponent. It's common courtesy to at least communicate, here or via PSN, so try to make yourself accessible.&lt;/p&gt;
&lt;p&gt;9. Use your home stadium. The Polo Grounds are fun, but save it for exhibitions. I'm sure someone will be online to play a random game with you if you're really itching to recreate The Catch.&lt;/p&gt;
&lt;p&gt;10. Don't intentionally walk too much. There are plenty of good reasons to intentionally walk someone, but lengthening the game is not one.&lt;/p&gt;
&lt;p&gt;11. Only 6 SPs on your staff. This has been subject to much discussion, and a lot of thought has been put in. No super relievers. Starters just have too much stamina to completely overload your bullpen. This rule has also been edited to reflect the fact that some bitchy people want a 4-man rotation (i.e. me).&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Anything else you guys want on there? Or any of the above you want to scratch/edit?&lt;/p&gt;
&lt;p&gt;MOST RECENT EDIT: Poll on game completion&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;So, there are a few folks calling for house rules, and I think that's a great idea. This isn't meant to be a hyper-competitive money league, so we should treat this like a fun experience without gaming the system. I've played a few games online, and people can be shitheads, and there are rules we can put in place to avoid that shitheadery.&lt;/p&gt;
&lt;p&gt;1. Don't be a dick. If you think something you're doing is questionable, don't do it! Think of it this way: What would Posey do? &quot;I am ever so sorry but I have gone and hit a hit to left&quot; is fine, but &quot;I am ever so sorry and I threw three consecutive pitchouts during high lag because I knew you would swing and miss&quot; sucks.&lt;/p&gt;
&lt;p&gt;2. Be nice on the mic! Swear at your players all you want, especially if  fucking &lt;a href=&quot;http://www.sbnation.com/mlb/players/31806/brett-gardner&quot; class=&quot;sbn-auto-link&quot;&gt;Brett Gardner&lt;/a&gt; drops a fly ball. Just be civil to the person on  the other end.&lt;/p&gt;
&lt;p&gt;3. No &quot;dick&quot;le in the pickle. Getting caught in a rundown happens often enough, and if you get in and out of it naturally, you're fine. However, don't artificially create a rundown, knowing your opponent is slow on the throwing controls, because this is an easy way to move up 90 feet without actually earning it.&lt;/p&gt;
&lt;p&gt;4. No &quot;excessive&quot; pitchouts. Pitchouts are fine, even multiple, since Roger Craig legitimately used that strategy as a disincentive for the running game. However, don't just constantly use them as a way to throw balls. In fact, throwing balls constantly is annoying...&lt;/p&gt;
&lt;p&gt;5. So don't spam balls in the dirt. Yeah, throwing changeups and curveballs below the zone is fine; that's basically where they're meant to be (although &lt;a href=&quot;http://www.sbnation.com/mlb/players/1090/tim-lincecum&quot; class=&quot;sbn-auto-link&quot;&gt;Tim Lincecum&lt;/a&gt; missed the memo). However, the league average percentage of balls in the zone is 40%; if you're dipping well below that, check yourself.&lt;/p&gt;
&lt;p&gt;6. Don't constantly bunt. If you're playing against a shitty fielding player, it's really, really annoying if you constantly bunt and they can't get you out.&lt;/p&gt;
&lt;p&gt;7. No playing beanball. Don't hit batters on purpose. It's silly in real life, and sillier in a video game. &lt;a href=&quot;http://www.sbnation.com/mlb/players/760/carlos-quentin&quot; class=&quot;sbn-auto-link&quot;&gt;Carlos Quentin&lt;/a&gt; deserves it, though.&lt;/p&gt;
&lt;p&gt;8. Be accessible to your opponent. Everyone has been really into it so far, and we're all making an effort to be online at the same time as our scheduled opponent. It's common courtesy to at least communicate, here or via PSN, so try to make yourself accessible.&lt;/p&gt;
&lt;p&gt;9. Use your home stadium. The Polo Grounds are fun, but save it for exhibitions. I'm sure someone will be online to play a random game with you if you're really itching to recreate The Catch.&lt;/p&gt;
&lt;p&gt;10. Don't intentionally walk too much. There are plenty of good reasons to intentionally walk someone, but lengthening the game is not one.&lt;/p&gt;
&lt;p&gt;11. Only 6 SPs on your staff. This has been subject to much discussion, and a lot of thought has been put in. No super relievers. Starters just have too much stamina to completely overload your bullpen. This rule has also been edited to reflect the fact that some bitchy people want a 4-man rotation (i.e. me).&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Anything else you guys want on there? Or any of the above you want to scratch/edit?&lt;/p&gt;




 	&lt;fieldset class=&quot;poll-box&quot;&gt;
  &lt;legend&gt;Poll&lt;/legend&gt; 
  &lt;h5 class=&quot;poll-title&quot;&gt;How would you like a premature PSN disruption (where the result is still recorded) to be treated? &lt;/h5&gt;
  
    
&lt;div id=&quot;poll_container_175373_1181400763&quot; class=&quot;poll_container&quot;&gt;
  
    &lt;div class=&quot;poll_option clearfix&quot;&gt;
      &lt;div class=&quot;poll_option_percentage&quot; style=&quot;display:none&quot;&gt;79%&lt;/div&gt;
      &lt;div class=&quot;poll_option_result&quot;&gt;
      &lt;h5&gt;Let the result stand if more than 5 innings have passed, else replay. &lt;/h5&gt;
      &lt;div class=&quot;poll_option_bar&quot;&gt;&lt;span class=&quot;vote_count&quot;&gt;11&lt;/span&gt; votes&lt;/div&gt;
      &lt;/div&gt;
    &lt;/div&gt;
  
    &lt;div class=&quot;poll_option clearfix&quot;&gt;
      &lt;div class=&quot;poll_option_percentage&quot; style=&quot;display:none&quot;&gt;21%&lt;/div&gt;
      &lt;div class=&quot;poll_option_result&quot;&gt;
      &lt;h5&gt;Let the result stand if more than 6 innings have passed, else replay. &lt;/h5&gt;
      &lt;div class=&quot;poll_option_bar&quot;&gt;&lt;span class=&quot;vote_count&quot;&gt;3&lt;/span&gt; votes&lt;/div&gt;
      &lt;/div&gt;
    &lt;/div&gt;
  
    &lt;div class=&quot;poll_option clearfix&quot;&gt;
      &lt;div class=&quot;poll_option_percentage&quot; style=&quot;display:none&quot;&gt;0%&lt;/div&gt;
      &lt;div class=&quot;poll_option_result&quot;&gt;
      &lt;h5&gt;Replay the game in any case. &lt;/h5&gt;
      &lt;div class=&quot;poll_option_bar&quot;&gt;&lt;span class=&quot;vote_count&quot;&gt;0&lt;/span&gt; votes&lt;/div&gt;
      &lt;/div&gt;
    &lt;/div&gt;
  
  &lt;p class=&quot;poll-total-votes&quot;&gt;&lt;strong&gt;14&lt;/strong&gt; votes
      
    | &lt;span class=&quot;poll-has-closed&quot;&gt;Poll has closed&lt;/span&gt;
  
  &lt;/p&gt;  
&lt;/div&gt;

&lt;script type=&quot;text/javascript&quot;&gt;

  jQuery(document).ready(function(){
    new SBN.Poll('poll_container_175373_1181400763').animateResults({renderImmediately:true});
  });

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&lt;/fieldset&gt;

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    <item>
      <title>Felipe Lopez</title>
      <link>http://www.mccoveychronicles.com/2010/9/21/1702910/felipe-lopez</link>
      <author>garbanzo24</author>
      <pubDate>Tue, 21 Sep 2010 23:22:01 -0000</pubDate>
      <description type="html">

  








  &lt;p&gt;&lt;br&gt;It seems as if &lt;a href=&quot;http://www.sbnation.com/mlb/players/497/Felipe_Lopez&quot; class=&quot;sbn-auto-link&quot;&gt;Felipe Lopez&lt;/a&gt; would be a good fit for the &lt;a href=&quot;http://www.sbnation.com/mlb/teams/san-francisco-giants&quot; class=&quot;sbn-auto-link&quot;&gt;Giants&lt;/a&gt;. He is a very versatile player; he has played at every position on the field except catcher and center field in his career. Granted, his defense at third leaves A LOT to be desired, but he could certainly be used to spell Renteria, who is very well acquainted with the trainer's room. (Lopez apparently is a better defender at SS, but maybe it's a product of SSS). Fontenot has shown that he really doesn't have the arm to play anywhere in the infield except second, and we all know that the Panda, Renteria, and Uribe need days off pretty badly.&lt;/p&gt;
&lt;p&gt;His slash line was nowhere nearly as impressive in STL (.231/.310/.340) as it was last year in Milwaukee and Arizona (.310/.383/.427). However, it seems that his terrible 2010 season is a product of BABIP and limited playing time. I don't expect him to slug .430 again any time soon, as his 2009 season was as lucky as this season has been unlucky, but San Francisco can probably cure a few of his ills. Plus, if we add him immediately, we can trace the roster move to Renteria's injury (whatever it is this time, I have no idea), and he would be eligible for the Playoff roster (of course, that's no small task in itself). Money shouldn't be an issue; he could be signed for a prorated portion of the minimum, which is negligible with two weeks left. Plus, he's less than 500 miles away from Chicago, so he could probably reach the team quickly. &lt;br&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;It seems as if &lt;a href=&quot;http://www.sbnation.com/mlb/players/497/Felipe_Lopez&quot; class=&quot;sbn-auto-link&quot;&gt;Felipe Lopez&lt;/a&gt; would be a good fit for the &lt;a href=&quot;http://www.sbnation.com/mlb/teams/san-francisco-giants&quot; class=&quot;sbn-auto-link&quot;&gt;Giants&lt;/a&gt;. He is a very versatile player; he has played at every position on the field except catcher and center field in his career. Granted, his defense at third leaves A LOT to be desired, but he could certainly be used to spell Renteria, who is very well acquainted with the trainer's room. (Lopez apparently is a better defender at SS, but maybe it's a product of SSS). Fontenot has shown that he really doesn't have the arm to play anywhere in the infield except second, and we all know that the Panda, Renteria, and Uribe need days off pretty badly.&lt;/p&gt;
&lt;p&gt;His slash line was nowhere nearly as impressive in STL (.231/.310/.340) as it was last year in Milwaukee and Arizona (.310/.383/.427). However, it seems that his terrible 2010 season is a product of BABIP and limited playing time. I don't expect him to slug .430 again any time soon, as his 2009 season was as lucky as this season has been unlucky, but San Francisco can probably cure a few of his ills. Plus, if we add him immediately, we can trace the roster move to Renteria's injury (whatever it is this time, I have no idea), and he would be eligible for the Playoff roster (of course, that's no small task in itself). Money shouldn't be an issue; he could be signed for a prorated portion of the minimum, which is negligible with two weeks left. Plus, he's less than 500 miles away from Chicago, so he could probably reach the team quickly. &lt;br&gt;&lt;br&gt;&lt;/p&gt;



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